The Factor Game Teacher's page Revised: 9.24.07 Resources needed:  A set of fifteen 3 by 5 cards (with tape on the back) numbered from 1 to 15. Game can also be played using the Factor Game microworld. (version 1.0) (Version 1.1) Don't forget to download the Webplayer first.  Curriculum:  This game fits in nicely within a unit on number theory. Key Words:  Number sense, factors, composites, primes Microworlds version. (Webplayer required.) Preliminaries Explain the rules for your students. (See Rules of the Game below.) Rules of the Game Two players (or teams) compete for the highest score by picking numbers from 1 to 15. Let's say that Player A picks 15. This means A gets 15 points. B receives the sum of the factors of that number and they are added to B's total. 1, 3, and 5 are the available factors of 15 so B has 9 (1+3+5) points. The number chosen and its factors are then removed from the board or screen. Next its B's turn to pick a number that is still on the board. Play continues until all the cards have been selected. Handout for the students
 How to play with your students As a large group activity. Split the class into two groups and assign a captain to each group. Tape fifteen 3 by 5 cards (numbered from 1 to 15) on the blackboard or wall. After explaining the rules, tell the students that your role would be strictly to move the cards. For example, if the first team (A) chooses 15 the teacher moves the 15 card to Team A's total. Team B then has to tell the teacher what cards they are entitled to (factors of 15 still on the board.) In this case 1 and 5 should move to Team B's hopper. If a team makes a mistake it is the obligation of the other team to catch it. This keeps the students attentive and engaged. If some errors are not picked up by the students, the teacher should make sure they are aware of the problem. Here is an example of a possible game (Initial number chosen is in blue; chosen factors are in red.)

 TEAM A TEAM B Difference between A & B's score TEAM A's score TEAM B's score Comment 15 1+5+3=9 6 15 9 A leads by 9 13 13 15 22 B leads by 7 11 11 26 22 A leads by 4 9 9 26 31 B leads by 5 7 7 33 31 A leads by 2 2 14 12 35 45 B leads by 10! 10 10 45 45 Tie game 6 6 45 51 B leads by 6 12 4 8 57 55 A leads by 2 8 8 57 63 B wins by 6

 Variations of the Game - Using the Computer Use the "applet" version of this game (see links above.) Project the screen image on the board for the two group game and proceed as in the 3x5 card game. After the group game you can have the students play against each other in a lab situation. You can also easily change the range of numbers. Watch out for time though. A game of 40 can last a full (45 min) period! There are other versions of the Factor Game that you can use as well. See below. Extensions & Additional Activities You can try an interesting variation of the game by taking advantage of the range feature. Ask your students to play a game of 10 (Move your slider to 10 before clicking on start.) Player A always goes first. Assuming that both players are using an optimal strategy, will player A always win? Try it for other ranges? Is there a pattern? The terms prime, composite, deficient, abundant, and perfect can be introduced to explain the how the numbers work. 18 is an example of an abundant number because the sum of its factors (not including 18) is greater than 18. (1+2+3+6+9=21). A variation of this factor game is used in the Connected Mathematics Project in Prime Time - Factors & Multiples. Other Resources and Applets Factor Game - NCTM Illuminations http://illuminations.nctm.org/ActivityDetail.aspx?ID=12 - game, description, lesson plans etc. The complete deal. However the MSU (Michigan State U) version used here is a bit more challenging (less fun?) than the one that is used in this (CIESEmath) version. Factor Game - Connected Math Project version applet. Pearson/Prentice Hall. Sieve of Eratosthenes http://www.math.utah.edu/~alfeld/Eratosthenes.html - How to "sift" numbers for primes. http://www.faust.fr.bw.schule.de/mhb/eratosiv.htm - A Java applet