Module Four (February 26-March 4)
The 1990s - The three gurus of educational computing and their impact on the schools

Outline

The Three "Gurus"  of Educational computing
This week we will take a closer look at three influential educators in the field of educational computing and how their work contributed towards the way emerging technologies (Module 5) are being explored in math and science classrooms. I call them gurus because their work had a major impact on what teachers did in the classroom with technology. Each of them had a different perspective on the role of computers in education. In an article I wrote in "Scenes from a Dynamic Classroom" (Charischak, 1989)* I summarized these perspectives as empowerment of the computer, the student, and the teacher.

Patrick Suppes - Empower the Computer

When we first met Patrick Suppes (Module 2 - the 1960s), he was doing pioneer CAI work at Stanford University. By the end of the decade he along with his colleague Richard Atkinson founded the Computer Curriculum Corporation (CCC). They believed that the best way for students to learn the fundamentals of mathematics is to do the same thing as the students who want to get to Carnegie Hall; namely, practice, practice, practice. The computer was perfect tool for this. Recall the picture of the student at the terminal in one of Suppes' research lab.

Notice that all the student's senses are controlled (and amplified) by the computer. Distractions and thinking are minimized. Focus is on recall.

Suppes software set standards for subsequent instructional software. After systematically analyzing courses in arithmetic and other subjects, Suppes designed highly structured computer systems featuring strong student control, learner feedback, lesson branching, and student record keeping.

As a computer education specialist in the mid 1980s at BOCES (Board of Cooperative Educational Servies) in Westchester County in New York, I helped teachers to implement computers in the classroom. There was not a lot of money coming in to provide for this service. Fortunately, BOCES made a lot of money selling the Suppes program (which is what everyone called CCC at the time) to school districts, New York. Suppes was our "cash cow". Much of the early Drill and practice software that schools used in the 1980s was a simplified  version of the Suppes idea of drill and practice. There were many varieties of D&P software in the schools, but most had these characteristics:

  • Most instruction occurs in groups of 25 to 35 students in small segments from 20 to 25 minutes long.
  • Instruction is usually either whole-class or completely individual. 
  • Instruction is teacher dominated, with teachers doing most of the talking and student talk confined largely to brief answers to teacher questions. 
  • When students work on their own, they complete handouts devised or selected by the teacher. 
  • Students have little responsibility for selecting goals or deadlines and little chance to explore issues in depth. 
  • Most responses are brief. 
  • Knowledge is represented as mastery of isolated bits of information and discrete skills.
Many features of tutorial CAI are consistent with the traditional classroom.  Tutorial CAI provides a one-way (computer to student) transmission of knowledge; it presents information and the student is expected to learn the information presented. Much CAI software presents information in a single curriculum area (e.g., arithmetic or vocabulary) and uses brief exercises that can easily be accommodated within the typical 50-minute academic period. CAI is designed for use by a single student and can be accommodated into a regular class schedule if computers are placed in a laboratory into which various whole classes are scheduled.

Impact on Schools
Since "basic skills" knowledge has always been a priorty and the Suppes system had a reputation for improving test scores school districts would try to find the funding to have this program. A typical 8 terminal cluster and server could cost $30,000 or more. It became a priority for poor performing schools who were able to get outside funding. Much of the stand alone software that appeared in the 1980s and continued to be marketed in 1990s had many of these same characteristics but on a much smaller scale.
 
Assignment: 4.1 
Read these articles:
  • Chapter 2. "Suppes: Drill and Practice and Rote Learning" Computer Environments for Children, C. Solomon, MIT  Press. 1986.*
  • "The Teacher and Computer-assisted Instruction" by Patrick Suppes*
  • "Impact of Computers on curriculum in the Schools and Universities" by Patrick Suppes*
What did you learn about Suppes that you didnít know before reading this article that would pertain to our discussions in this course?

The latter two articles are taken from "The Computer in the School: Tutor, Tool, Tutee", R. Taylor, Ed. Teacher's College  Press. 1980.

Seymour Papert: Empower the Student

 
People laughed at Seymour Papert in the sixties when he talked about children using computers as instruments for learning and for enhancing creativity. The idea of an inexpensive personal computer was then science fiction. But Papert was conducting serious research in his capacity as a professor at MIT. This research led to many firsts. It was in his laboratory that children first had the chance to use the computer to write and to make graphics. The Logo programming language was created there, as were the first children's toys with built-in computation.

Today Papert is considered the world's foremost expert on how technology can provide new ways to learn. He has carried out educational projects on every continent, some of them in remote villages in developing countries. He is a participant in developing the most influential cutting-edge opportunities for children to participate in the digital world. He serves on the advisory boards for MaMaMedia Inc. (whose founder, Idit Harel, was once a doctoral student of his at MIT) and of the LEGO Mindstorms product line (which was named after Papert's seminal book Mindstorms: Children, Computers and Powerful Ideas).

Papert lives in Maine, where he has founded a small laboratory called the Learning Barn to develop methods of learning that are too far ahead of the times for large-scale implementation. He has been named distinguished professor by the University of Maine and is credited with inspiring the first initiative aimed at giving a personal computer to every student of a state. He spends a large part of his time working in the Maine Youth Center in Portland, the state's facility for teenagers convicted of serious offenses.

Papert's contributions go beyond the field of education. He is a mathematician and is a cofounder with Marvin Minsky of the Artificial Intelligence Lab at MIT and a founding faculty member of the MIT Media Lab, where he continues to work. Papert collaborated for many years with Jean Piaget at the University of Geneva in Switzerland.
Source: Seymour Papert's website - Planet Papert

Assignment 4.2: 
Read Chapter 3 "School: Change and Resistance to Change", The Children's Machine.

Papert starts the chapter by doing a mea culpa in reference to his ignoring schools in his first book (Mindstorms). That, of course, makes sense since he finished the book in the late 1970s when computers in schools were few and far in between. So in this chapter he makes amends by developing a wider angled view of how computers could mediate between children and ideas in the Schools. Share a few highlights of his view.
 

Tom Snyder - Empower the Teacher

Profile

  • Founder and chairman, Tom Snyder Productions, a Watertown, Mass.-based company creating interactive group software
  • CD-ROM products for K-12 social studies, science, math and language arts 
  • Keynote speaker at educational conferences on technology in the classroom 
  • Visiting faculty member, Harvard Graduate School of Education 
  • Has taught grades 4-8 science and social studies 
Tom Snyder is the champion of the one computer classroom.  He advocates using the computer in a way that incorporates the teacher's strength which is  teaching. Unlike Suppes who relied on the machine to do the teaching and Papert who advocated more independent student learning, Snyder put the responsibility of the student learning back in the hands of the teacher.

In "Blinded by Science", Tom Snyder writes: "It's just possible our decisions about technology in schools are not being guided by the instincts of our best teachers. In fact, it's hip sometimes to try to get rid of that pesky teacher--that egomaniacal, full-frontal teacher who stands up there and exploits everyone by imposing the tyranny of his personal point of view on a whole class full of children."
 
Assignment: 4.3
Read Tom Snyder's  article "Blinded by Science"
http://www.cssjournal.com/archives/snyder.html

Read Snyder's statement of philosophy at
http://www.tomsnyder.com/about/au_phil.asp

Hear Tom Snyder give a keynote speech
http://www.tomsnyder.com/about/au_tomaudio1.asp

Read an article by Tom's colleague David Doctorman "The Computer as a Presentation Tool classroom" - A chapter in the Book "Great Teaching in the One Computer Classroom" T. Snyder. Available from Tom Snyder Productions.

Read an article by Tom's colleague David Doctorman "The Computer as a Presentation Tool classroom"*
A chapter in the  book "Great Teaching in the One Computer Classroom" T. Snyder. Available from Tom Snyder Productions.

(a) Summarize Tom Snyder's perspective on the use of computer in the classroom.

(b) Compare the three guru perspectives on each of these for instructional purposes:

  • Computer as tutor
  • Computer as tool
  • Computer as tutee (teaching or programming the computer what to do.)


In my article in Scenes* I described their focus as empower the computer, empower the student, and empower the teacher. Which one is "right" and why? (Here you might include your response to my response to assignment 2.3 about the issue of right and wrong ways of doing things.)

In Module 5
The World Wide Web and emerging technologies
By the early 1990s computers were a common site in schools. But it was not until the Internet become a major player did the visionaries see as realistic some far reaching uses for computer technology in education. Kay's human amplifying knowledge machine appears now to be within grasp. In Module 5 we will look at how emerging technololgies and growing knowledge about how we learn is beginning to impact education as we transition into the 21st century.

Notes & websites

Patrick Suppes' Website
http://www.stanford.edu/~psuppes/

Influences of Papert - A place for kids on the web
http://www.mamamedia.com/

For grownups 
http://www.mamamedia.com/areas/grownups/new/home.html

Papert gives a talk on teaching and learning
http://www.papert.org/articles/const_inst/const_inst1.html

Looking at Technology Through School-Colored Spectacles
http://www.papert.org/articles/LookingatTechnologyThroughSchool.html
Some nice math ideas here. Should fractions be removed from the elementary school curriculum?

Building Software Beats Using It by Idit Harel
http://www.mamamedia.com/areas/grownups/new/home.html
Idit is a colleague of Papert's at the MIT Media Lab.

Final Thought
We Must Have "Imajunashun"

A first-grade girl in a Mississippi school used a computer to compose this philosophical statement: "The biggest thing about someone is imajunashun. Before you can be something, you must imajun it." 

Salk imagined a way to eliminate polio - not a treatment to relieve it. 

Kennedy imagined a man on the moon - not a faster jet. 

We imagine a school that revolutionizes learning for the next century - not one that reconditions learning as we have known it in the past. 

We imagine a school in which students and teachers excitedly and joyfully stretch themselves to their limits in pursuit of projects built on their own visions not one that that merely succeeds in making apathetic students satisfy minimal standards.

We imagine a school from which every student will come with vision:

  • A proud vision of self as a powerful life-long learner,
  • A vibrant vision of a worth-while life ahead,
  • An optimistic vision of a society to be proud of, and
  • The skills and the ethic needed to follow these visions.
Given this, the rest will follow.

Source: Seymour Papert's website - Planet Papert
http://www.papert.org/articles/Vision_for_education.html

*I  will express mail you the reading material for this week.

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