Integrating Art into STEM through Engineering Design (STEAM)
STEAM, led by the Center for Innovation in Engineering and Science Education (CIESE) at Stevens Institute of Technology infuses art into science, technology, engineering, and mathematics (STEM) curricula by bringing together middle school art and STEM teachers to explore connections and develop STEAM classroom lessons.
Stevens has a rich history of merging engineering with artistry. Stevens alumnus, Alexander Calder (1898 --1976), was a pioneer in kinetic sculpture. He developed three dimensional objects in space which ultimately led to the invention of the mobile. Calder's mobiles were abstract figures, suspended in space while balancing and moving in graceful harmony. Calder was also known for his unique stabiles, which broke new ground as outdoor sculpture constructed on a large scale from sheet metal.
The STEAM program uses hands-on engineering design activities to engage students in creative and innovative pursuits -- both of technological concepts and applications as well as in artistry of product design and marketing materials. Curricula used or developed by teachers is aligned with the New Jersey Core Curriculum Content Standards in technology and visual art as well as the Next Generation Science Standards.
Program Goals:
• Strengthen middle school teachers' content knowledge of engineering
• Provide teachers with curricular tools to interest students in technological and artistic design
• Link engineering design, creativity and innovation, and collaboration to K-12 outreach programs
• Develop approaches to promote invention and innovation
The program consists of an intensive multi-day summer institute followed by support for professional learning communities during the school year. Teachers receive materials and in-class support during the school year to support the integration of the curricula in the classrooms.